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INI File  |  1998-12-15  |  9.7 KB  |  506 lines

  1. [conlbowAnimLoops]
  2. classType=KQAnimLoopList
  3.  
  4. ;==This file was created with anmTool.  Do not EVER EVER EVER edit by hand!==
  5.  
  6. checkedRoundingBug=1
  7. nMovement=54
  8. Movement0=attack
  9. Movement1=away
  10. Movement2=away2
  11. Movement3=back
  12. Movement4=backjump
  13. Movement5=backJumpDie
  14. Movement6=backJumpEnd
  15. Movement7=backjumphold
  16. Movement8=crash
  17. Movement9=die
  18. Movement10=dropweapon
  19. Movement11=fallback
  20. Movement12=fallfwd
  21. Movement13=firedie
  22. Movement14=icedie
  23. Movement15=jump
  24. Movement16=jumpDie
  25. Movement17=jumpEnd
  26. Movement18=jumpHold
  27. Movement19=left
  28. Movement20=magicreact
  29. Movement21=out
  30. Movement22=portal
  31. Movement23=portalx
  32. Movement24=pullunder
  33. Movement25=react
  34. Movement26=reactback
  35. Movement27=right
  36. Movement28=run
  37. Movement29=runjump
  38. Movement30=runjumpdie
  39. Movement31=runjumphold
  40. Movement32=stop
  41. Movement33=walk
  42. Movement34=waterrun
  43. Movement35=waterwalk
  44. Movement36=badie
  45. Movement37=teleportdown
  46. Movement38=teleportup
  47. Movement39=jumprun
  48. Movement40=jumpstop
  49. Movement41=runstopleft
  50. Movement42=runwaterrun
  51. Movement43=stoprun
  52. Movement44=stoprunstop
  53. Movement45=stopwalk
  54. Movement46=stopwalkstop
  55. Movement47=stopwaterrun
  56. Movement48=stopwaterwalk
  57. Movement49=walkstopleft
  58. Movement50=walkstopright
  59. Movement51=walkwaterwalk
  60. Movement52=waterrunrun
  61. Movement53=waterwalkwalk
  62.  
  63. nRequiredLoops=36
  64. nSpecificLoops=3
  65. nTransitionLoops=15
  66.  
  67. ;Required Animations-------------------------------------------------------
  68. [movement0]
  69. frames0=9
  70. loop=lb_atak.KQS lb_atak 0.000000 1.0 0 0
  71. nCue=2
  72. cue0=0.333333 do 
  73. cue1=0.444444 playsound Crossbow.aud
  74. nTransition=0
  75.  
  76. [movement1]
  77. frames1=12
  78. loop=lb_shth.KQS lb_shth 0.000000 1.0 0 0
  79. nCue=3
  80. cue0=0.916667 footstep
  81. cue1=0.416667 footstep
  82. cue2=0.750000 playsound Whipout.aud
  83. nTransition=0
  84.  
  85. [movement2]
  86. frames2=12
  87. loop=lb_shth.KQS lb_shth 0.000000 1.0 0 0
  88. nCue=3
  89. cue0=0.916667 footstep
  90. cue1=0.416667 footstep
  91. cue2=0.750000 playsound Whipout.aud
  92. nTransition=0
  93.  
  94. [movement3]
  95. frames3=20
  96. loop=lb_walk.KQS lb_walk 0.950000 -1.0 1 1
  97. nCue=2
  98. cue0=0.000000 footstep
  99. cue1=0.500000 footstep
  100. nTransition=0
  101.  
  102. [movement4]
  103. frames4=19
  104. loop=lb_bkjmp.KQS lb_bkjmp 0.000000 1.0 0 0
  105. nCue=1
  106. cue0=0.368421 playsound Jump.aud
  107. nTransition=0
  108.  
  109. [movement5]
  110. frames5=11
  111. loop=lb_bkdie.kqs lb_bkdie 0.000000 1.0 0 0
  112. nCue=1
  113. cue0=0.000000 playsound jumpdie.aud
  114. nTransition=0
  115.  
  116. [movement6]
  117. frames6=12
  118. loop=lb_bkstp.kqs lb_bkstp 0.000000 1.0 0 0
  119. nCue=2
  120. cue0=0.083333 footstep
  121. cue1=0.166667 footstep
  122. nTransition=0
  123.  
  124. [movement7]
  125. frames7=4
  126. loop=lb_bkhld.kqs lb_bkhld 0.000000 1.0 1 1
  127. nCue=0
  128. nTransition=0
  129.  
  130. [movement8]
  131. frames8=8
  132. loop=lb_crash.KQS lb_crash 0.000000 1.0 0 0
  133. nCue=3
  134. cue0=0.000000 playsound crash.aud
  135. cue1=0.500000 footstep
  136. cue2=0.875000 footstep
  137. nTransition=0
  138.  
  139. [movement9]
  140. frames9=43
  141. loop=lb_die.KQS lb_die 0.000000 1.0 0 0
  142. nCue=6
  143. cue0=0.000000 playsound Conrdies.aud
  144. cue1=0.232558 footstep
  145. cue2=0.395349 footstep
  146. cue3=0.465116 playsound Crossbow.aud
  147. cue4=0.534884 playsound Whipout.aud
  148. cue5=0.093023 footstep
  149. nTransition=0
  150.  
  151. [movement10]
  152. frames10=6
  153. loop=lb_dtht.KQS lb_dtht 0.000000 1.0 0 0
  154. nCue=1
  155. cue0=0.000000 playsound c_dropit.aud
  156. nTransition=0
  157.  
  158. [movement11]
  159. frames11=31
  160. loop=lb_stop.KQS lb_stop 0.000000 1.0 0 0
  161. nCue=0
  162. nTransition=0
  163.  
  164. [movement12]
  165. frames12=31
  166. loop=lb_stop.KQS lb_stop 0.000000 1.0 0 0
  167. nCue=0
  168. nTransition=0
  169.  
  170. [movement13]
  171. frames13=115
  172. loop=c_fdie.KQS c_fdie 0.000000 1.0 0 0
  173. nCue=1
  174. cue0=0.000000 playsound firedie.aud
  175. nTransition=0
  176.  
  177. [movement14]
  178. frames14=6
  179. loop=C_iced.kqs C_iced 0.000000 1.0 0 0
  180. nCue=1
  181. cue0=0.000000 playsound c_iced.aud
  182. nTransition=0
  183.  
  184. [movement15]
  185. frames15=33
  186. loop=lb_jump.KQS lb_jump 0.000000 1.0 0 0
  187. nCue=1
  188. cue0=0.242424 playsound Jump.aud
  189. nTransition=0
  190.  
  191. [movement16]
  192. frames16=11
  193. loop=lb_jdie.kqs lb_jdie 0.000000 1.0 0 0
  194. nCue=1
  195. cue0=0.000000 playsound jumpdie.aud
  196. nTransition=0
  197.  
  198. [movement17]
  199. frames17=11
  200. loop=lb_jstp.kqs lb_jstp 0.000000 1.0 0 0
  201. nCue=2
  202. cue0=0.000000 footstep
  203. cue1=0.090909 footstep
  204. nTransition=0
  205.  
  206. [movement18]
  207. frames18=3
  208. loop=lb_jhld.kqs lb_jhld 0.000000 1.0 1 1
  209. nCue=0
  210. nTransition=0
  211.  
  212. [movement19]
  213. frames19=10
  214. loop=lb_pivlt.KQS lb_pivlt 0.000000 1.0 1 1
  215. nCue=2
  216. cue0=0.000000 footstep
  217. cue1=0.500000 footstep
  218. nTransition=0
  219.  
  220. [movement20]
  221. frames20=46
  222. loop=lb_wprct.KQS lb_wprct 0.000000 1.0 0 0
  223. nCue=5
  224. cue0=0.065217 footstep
  225. cue1=0.804348 footstep
  226. cue2=0.826087 footstep
  227. cue3=0.086957 footstep
  228. cue4=0.108696 playsound Magicrct.aud
  229. nTransition=0
  230.  
  231. [movement21]
  232. frames21=15
  233. loop=lb_draw.KQS lb_draw 0.000000 1.0 0 0
  234. nCue=3
  235. cue0=0.133333 playsound Whipout.aud
  236. cue1=0.266667 footstep
  237. cue2=0.600000 footstep
  238. nTransition=0
  239.  
  240. [movement22]
  241. frames22=21
  242. loop=C_portl.kqs C_portl 0.000000 1.0 0 0
  243. nCue=1
  244. cue0=0.000000 playsound Portal.aud
  245. nTransition=0
  246.  
  247. [movement23]
  248. frames23=31
  249. loop=c_portlb.KQS c_portlb 0.000000 1.0 0 0
  250. nCue=4
  251. cue0=0.000000 playsound Portalb.aud
  252. cue1=0.516129 footstep
  253. cue2=0.548387 footstep
  254. cue3=0.935484 footstep
  255. nTransition=0
  256.  
  257. [movement24]
  258. frames24=69
  259. loop=lb_drdn.KQS lb_drdn 0.000000 1.0 0 0
  260. nCue=1
  261. cue0=0.000000 playsound Under.aud
  262. nTransition=0
  263.  
  264. [movement25]
  265. frames25=10
  266. loop=lb_react.KQS lb_react 0.000000 1.0 0 0
  267. nCue=1
  268. cue0=0.000000 playsound Conrouch.aud
  269. nTransition=0
  270.  
  271. [movement26]
  272. frames26=25
  273. loop=lb_rctbk.KQS lb_rctbk 0.000000 1.0 0 0
  274. nCue=3
  275. cue0=0.000000 playsound Conrouch.aud
  276. cue1=0.480000 footstep
  277. cue2=0.320000 footstep
  278. nTransition=0
  279.  
  280. [movement27]
  281. frames27=10
  282. loop=lb_pivrt.KQS lb_pivrt 0.000000 1.0 1 1
  283. nCue=2
  284. cue0=0.000000 footstep
  285. cue1=0.500000 footstep
  286. nTransition=0
  287.  
  288. [movement28]
  289. frames28=16
  290. loop=lb_run.KQS lb_run 0.000000 1.0 1 1
  291. nCue=2
  292. cue0=0.687500 footstep
  293. cue1=0.187500 footstep
  294. nTransition=3
  295. transition0=0.750000 stop 0.000000 runstopleft
  296. ;toFrames0=31
  297. transition1=0.312500 stop 0.000000 stoprunstop
  298. ;toFrames1=31
  299. transition2=0.500000 waterrun 0.111111 runwaterrun
  300. ;toFrames2=18
  301.  
  302. [movement29]
  303. frames29=20
  304. loop=lb_rjump.KQS lb_rjump 0.000000 1.0 0 0
  305. nCue=1
  306. cue0=0.100000 playsound Jump.aud
  307. nTransition=0
  308.  
  309. [movement30]
  310. frames30=11
  311. loop=lb_rjdie.kqs lb_rjdie 0.000000 1.0 0 0
  312. nCue=1
  313. cue0=0.000000 playsound jumpdie.aud
  314. nTransition=0
  315.  
  316. [movement31]
  317. frames31=3
  318. loop=lb_rjhld.kqs lb_rjhld 0.000000 1.0 1 1
  319. nCue=0
  320. nTransition=2
  321. transition0=-1 run 0.500000 jumprun
  322. ;toFrames0=16
  323. transition1=-1 stop 0.000000 jumpstop
  324. ;toFrames1=31
  325.  
  326. [movement32]
  327. frames32=31
  328. loop=lb_stop.KQS lb_stop 0.000000 1.0 1 1
  329. nCue=0
  330. nTransition=4
  331. transition0=-1 run 0.250000 stoprun
  332. ;toFrames0=16
  333. transition1=-1 walk 0.350000 stopwalk
  334. ;toFrames1=20
  335. transition2=-1 waterrun 0.666667 stopwaterrun
  336. ;toFrames2=18
  337. transition3=-1 waterwalk 0.708333 stopwaterwalk
  338. ;toFrames3=24
  339.  
  340. [movement33]
  341. frames33=20
  342. loop=lb_walk.KQS lb_walk 0.000000 1.0 1 1
  343. nCue=2
  344. cue0=0.000000 footstep
  345. cue1=0.500000 footstep
  346. nTransition=4
  347. transition0=0.650000 stop 0.000000 walkstopleft
  348. ;toFrames0=31
  349. transition1=0.650000 waterwalk 0.541667 walkwaterwalk
  350. ;toFrames1=24
  351. transition2=0.200000 stop 0.000000 walkstopright
  352. ;toFrames2=31
  353. transition3=0.400000 stop 0.000000 stopwalkstop
  354. ;toFrames3=31
  355.  
  356. [movement34]
  357. frames34=18
  358. loop=lb_swrun.KQS lb_swrun 0.000000 1.0 1 1
  359. nCue=2
  360. cue0=0.666667 footstep
  361. cue1=0.166667 footstep
  362. nTransition=1
  363. transition0=0.555556 run 0.625000 waterrunrun
  364. ;toFrames0=16
  365.  
  366. [movement35]
  367. frames35=24
  368. loop=lb_swwlk.KQS lb_swwlk 0.000000 1.0 1 1
  369. nCue=2
  370. cue0=0.625000 footstep
  371. cue1=0.125000 footstep
  372. nTransition=1
  373. transition0=0.291667 walk 0.000000 waterwalkwalk
  374. ;toFrames0=20
  375.  
  376. ;Specific Animations-------------------------------------------------------
  377. [movement36]
  378. frames36=201
  379. loop=lb_badie.KQS lb_badie 0.000000 1.0 0 0
  380. nCue=0
  381. nTransition=0
  382.  
  383. [movement37]
  384. frames37=21
  385. loop=c_xprtdn.kqs c_xprtdn 0.000000 1.0 0 0
  386. nCue=1
  387. cue0=0.000000 playsound poofdown.aud
  388. nTransition=0
  389.  
  390. [movement38]
  391. frames38=22
  392. loop=c_xport.kqs c_xport 0.000000 1.0 0 0
  393. nCue=3
  394. cue0=0.000000 playsound poofup.aud
  395. cue1=0.727273 footstep
  396. cue2=0.772727 footstep
  397. nTransition=0
  398.  
  399. ;Transition Animations-----------------------------------------------------
  400. [movement39]
  401. frames39=4
  402. loop=lb_jmprn.KQS lb_jmprn 0.000000 1.0 0 0
  403. nCue=1
  404. cue0=0.750000 footstep
  405. nTransition=0
  406.  
  407. [movement40]
  408. frames40=16
  409. loop=lb_jmpst.KQS lb_jmpst 0.000000 1.0 0 0
  410. nCue=2
  411. cue0=0.062500 footstep
  412. cue1=0.125000 footstep
  413. nTransition=0
  414.  
  415. [movement41]
  416. frames41=7
  417. loop=lb_rstpl.KQS lb_rstpl 0.000000 1.0 0 0
  418. nCue=1
  419. cue0=0.285714 footstep
  420. nTransition=0
  421.  
  422. [movement42]
  423. frames42=5
  424. loop=lb_rnsrn.KQS lb_rnsrn 0.000000 1.0 0 0
  425. nCue=0
  426. nTransition=0
  427.  
  428. [movement43]
  429. frames43=8
  430. loop=lb_stprn.KQS lb_stprn 0.000000 1.0 0 0
  431. nCue=1
  432. cue0=0.625000 footstep
  433. nTransition=0
  434.  
  435. [movement44]
  436. frames44=12
  437. loop=lb_strst.KQS lb_strst 0.000000 1.0 0 0
  438. nCue=2
  439. cue0=0.833333 footstep
  440. cue1=0.416667 footstep
  441. nTransition=0
  442.  
  443. [movement45]
  444. frames45=9
  445. loop=lb_stpwk.KQS lb_stpwk 0.000000 1.0 0 0
  446. nCue=1
  447. cue0=0.444444 footstep
  448. nTransition=0
  449.  
  450. [movement46]
  451. frames46=13
  452. loop=lb_stwst.KQS lb_stwst 0.000000 1.0 0 0
  453. nCue=2
  454. cue0=0.769231 footstep
  455. cue1=0.230769 footstep
  456. nTransition=0
  457.  
  458. [movement47]
  459. frames47=8
  460. loop=lb_stsrn.KQS lb_stsrn 0.000000 1.0 0 0
  461. nCue=1
  462. cue0=0.375000 footstep
  463. nTransition=0
  464.  
  465. [movement48]
  466. frames48=9
  467. loop=lb_stswk.KQS lb_stswk 0.000000 1.0 0 0
  468. nCue=2
  469. cue0=0.222222 footstep
  470. cue1=0.888889 footstep
  471. nTransition=0
  472.  
  473. [movement49]
  474. frames49=9
  475. loop=lb_wstpl.KQS lb_wstpl 0.000000 1.0 0 0
  476. nCue=1
  477. cue0=0.444444 footstep
  478. nTransition=0
  479.  
  480. [movement50]
  481. frames50=10
  482. loop=lb_wstpr.KQS lb_wstpr 0.000000 1.0 0 0
  483. nCue=1
  484. cue0=0.400000 footstep
  485. nTransition=0
  486.  
  487. [movement51]
  488. frames51=20
  489. loop=lb_wkswk.KQS lb_wkswk 0.000000 1.0 0 0
  490. nCue=1
  491. cue0=0.550000 footstep
  492. nTransition=0
  493.  
  494. [movement52]
  495. frames52=6
  496. loop=lb_srnrn.KQS lb_srnrn 0.000000 1.0 0 0
  497. nCue=0
  498. nTransition=0
  499.  
  500. [movement53]
  501. frames53=7
  502. loop=lb_swkwk.KQS lb_swkwk 0.000000 1.0 0 0
  503. nCue=0
  504. nTransition=0
  505.  
  506.